API Docs for: 1.0.0
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File: src\fork\box2d\collision\b2AABB.js

/*
* Copyright (c) 2006-2007 Erin Catto http:
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked, and must not be
* misrepresented the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

/**
 * An axis aligned bounding box.
 * 
 * @class b2AABB
 * @constructor
 */
var b2AABB = function () {
    // initialize instance variables for references
	this.minVertex = new b2Vec2();
	this.maxVertex = new b2Vec2();
	//
};
b2AABB.prototype = 
{
	/**
	 * Verify that the bounds are sorted.
	 *
	 * @method IsValid
	 */
	IsValid: function(){
		//var d = b2Math.SubtractVV(this.maxVertex, this.minVertex);
		var dX = this.maxVertex.x;
		var dY = this.maxVertex.y;
		dX = this.maxVertex.x;
		dY = this.maxVertex.y;
		dX -= this.minVertex.x;
		dY -= this.minVertex.y;
		var valid = dX >= 0.0 && dY >= 0.0;
		valid = valid && this.minVertex.IsValid() && this.maxVertex.IsValid();
		return valid;
	},

	minVertex: new b2Vec2(),
	maxVertex: new b2Vec2()
};