API Docs for: 1.0.0
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File: src\fork\box2d\dynamics\joints\b2PrismaticJointDef.js

/*
* Copyright (c) 2006-2007 Erin Catto http:
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked, and must not be
* misrepresented the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/




/**
 * @class b2PrismaticJointDef
 * @constructor
 */
var b2PrismaticJointDef = function () {
    // The constructor for b2JointDef
	this.type = b2Joint.e_unknownJoint;
	this.userData = null;
	this.body1 = null;
	this.body2 = null;
	this.collideConnected = false;
	//

	this.type = b2Joint.e_prismaticJoint;
	this.anchorPoint = new b2Vec2(0.0, 0.0);
	this.axis = new b2Vec2(0.0, 0.0);
	this.lowerTranslation = 0.0;
	this.upperTranslation = 0.0;
	this.motorForce = 0.0;
	this.motorSpeed = 0.0;
	this.enableLimit = false;
	this.enableMotor = false;
};
Object.extend(b2PrismaticJointDef.prototype, b2JointDef.prototype);
Object.extend(b2PrismaticJointDef.prototype, 
{
	anchorPoint: null,
	axis: null,
	lowerTranslation: null,
	upperTranslation: null,
	motorForce: null,
	motorSpeed: null,
	enableLimit: null,
	enableMotor: null
});