File: src\fork\box2d\dynamics\b2BodyDef.js
/*
* Copyright (c) 2006-2007 Erin Catto http:
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked, and must not be
* misrepresented the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
/**
* @class b2BodyDef
* @constructor
*/
var b2BodyDef = function () {
// initialize instance variables for references
this.shapes = new Array();
//
this.userData = null;
for (var i = 0; i < b2Settings.b2_maxShapesPerBody; i++){
this.shapes[i] = null;
}
this.position = new b2Vec2(0.0, 0.0);
this.rotation = 0.0;
this.linearVelocity = new b2Vec2(0.0, 0.0);
this.angularVelocity = 0.0;
this.linearDamping = 0.0;
this.angularDamping = 0.0;
this.allowSleep = true;
this.isSleeping = false;
this.preventRotation = false;
};
b2BodyDef.prototype =
{
userData: null,
shapes: new Array(),
position: null,
rotation: null,
linearVelocity: null,
angularVelocity: null,
linearDamping: null,
angularDamping: null,
allowSleep: null,
isSleeping: null,
preventRotation: null,
AddShape: function (shape)
{
for (var i = 0; i < b2Settings.b2_maxShapesPerBody; ++i)
{
if (this.shapes[i] == null)
{
this.shapes[i] = shape;
break;
}
}
}
};