File: src\fork\box2d\dynamics\contacts\b2CircleContact.js
/*
* Copyright (c) 2006-2007 Erin Catto http:
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked, and must not be
* misrepresented the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
/**
* @class b2CircleContact
* @constructor
*/
var b2CircleContact = function (s1, s2) {
// The constructor for b2Contact
// initialize instance variables for references
this.m_node1 = new b2ContactNode();
this.m_node2 = new b2ContactNode();
//
this.m_flags = 0;
if (!s1 || !s2){
this.m_shape1 = null;
this.m_shape2 = null;
return;
}
this.m_shape1 = s1;
this.m_shape2 = s2;
this.m_manifoldCount = 0;
this.m_friction = Math.sqrt(this.m_shape1.m_friction * this.m_shape2.m_friction);
this.m_restitution = b2Math.b2Max(this.m_shape1.m_restitution, this.m_shape2.m_restitution);
this.m_prev = null;
this.m_next = null;
this.m_node1.contact = null;
this.m_node1.prev = null;
this.m_node1.next = null;
this.m_node1.other = null;
this.m_node2.contact = null;
this.m_node2.prev = null;
this.m_node2.next = null;
this.m_node2.other = null;
//
// initialize instance variables for references
this.m_manifold = [new b2Manifold()];
//
//super(shape1, shape2);
//b2Settings.b2Assert(this.m_shape1.m_type == b2Shape.e_circleShape);
//b2Settings.b2Assert(this.m_shape2.m_type == b2Shape.e_circleShape);
this.m_manifold[0].pointCount = 0;
this.m_manifold[0].points[0].normalImpulse = 0.0;
this.m_manifold[0].points[0].tangentImpulse = 0.0;
};
Object.extend(b2CircleContact.prototype, b2Contact.prototype);
Object.extend(b2CircleContact.prototype,
{
//~b2CircleContact() {}
Evaluate: function(){
b2Collision.b2CollideCircle(this.m_manifold[0], this.m_shape1, this.m_shape2, false);
if (this.m_manifold[0].pointCount > 0)
{
this.m_manifoldCount = 1;
}
else
{
this.m_manifoldCount = 0;
}
},
GetManifolds: function()
{
return this.m_manifold;
},
m_manifold: [new b2Manifold()]
});
b2CircleContact.Create = function(shape1, shape2, allocator){
return new b2CircleContact(shape1, shape2);
};
b2CircleContact.Destroy = function(contact, allocator){
//
};