API Docs for: 1.0.0
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File: src\fork\box2d\dynamics\contacts\b2PolyAndCircleContact.js

/*
* Copyright (c) 2006-2007 Erin Catto http:
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked, and must not be
* misrepresented the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/




/**
 * @class b2PolyAndCircleContact
 * @constructor
 */
var b2PolyAndCircleContact = function (s1, s2) {
    // The constructor for b2Contact
	// initialize instance variables for references
	this.m_node1 = new b2ContactNode();
	this.m_node2 = new b2ContactNode();
	//
	this.m_flags = 0;

	if (!s1 || !s2){
		this.m_shape1 = null;
		this.m_shape2 = null;
		return;
	}

	this.m_shape1 = s1;
	this.m_shape2 = s2;

	this.m_manifoldCount = 0;

	this.m_friction = Math.sqrt(this.m_shape1.m_friction * this.m_shape2.m_friction);
	this.m_restitution = b2Math.b2Max(this.m_shape1.m_restitution, this.m_shape2.m_restitution);

	this.m_prev = null;
	this.m_next = null;

	this.m_node1.contact = null;
	this.m_node1.prev = null;
	this.m_node1.next = null;
	this.m_node1.other = null;

	this.m_node2.contact = null;
	this.m_node2.prev = null;
	this.m_node2.next = null;
	this.m_node2.other = null;
	//

	// initialize instance variables for references
	this.m_manifold = [new b2Manifold()];
	//

	//super(shape1, shape2);

	b2Settings.b2Assert(this.m_shape1.m_type == b2Shape.e_polyShape);
	b2Settings.b2Assert(this.m_shape2.m_type == b2Shape.e_circleShape);
	this.m_manifold[0].pointCount = 0;
	this.m_manifold[0].points[0].normalImpulse = 0.0;
	this.m_manifold[0].points[0].tangentImpulse = 0.0;
};
Object.extend(b2PolyAndCircleContact.prototype, b2Contact.prototype);
Object.extend(b2PolyAndCircleContact.prototype, {

	//~b2PolyAndCircleContact() {}

	Evaluate: function(){
		b2Collision.b2CollidePolyAndCircle(this.m_manifold[0], this.m_shape1, this.m_shape2, false);

		if (this.m_manifold[0].pointCount > 0)
		{
			this.m_manifoldCount = 1;
		}
		else
		{
			this.m_manifoldCount = 0;
		}
	},

	GetManifolds: function()
	{
		return this.m_manifold;
	},

	m_manifold: [new b2Manifold()]
});

b2PolyAndCircleContact.Create = function(shape1, shape2, allocator){
		return new b2PolyAndCircleContact(shape1, shape2);
	};
b2PolyAndCircleContact.Destroy = function(contact, allocator){
		//
	};