File: src\fork\box2d\dynamics\contacts\b2PolyContact.js
/*
* Copyright (c) 2006-2007 Erin Catto http:
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked, and must not be
* misrepresented the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
/**
* @class b2PolyContact
* @constructor
*/
var b2PolyContact = function (s1, s2) {
// The constructor for b2Contact
// initialize instance variables for references
this.m_node1 = new b2ContactNode();
this.m_node2 = new b2ContactNode();
//
this.m_flags = 0;
if (!s1 || !s2){
this.m_shape1 = null;
this.m_shape2 = null;
return;
}
this.m_shape1 = s1;
this.m_shape2 = s2;
this.m_manifoldCount = 0;
this.m_friction = Math.sqrt(this.m_shape1.m_friction * this.m_shape2.m_friction);
this.m_restitution = b2Math.b2Max(this.m_shape1.m_restitution, this.m_shape2.m_restitution);
this.m_prev = null;
this.m_next = null;
this.m_node1.contact = null;
this.m_node1.prev = null;
this.m_node1.next = null;
this.m_node1.other = null;
this.m_node2.contact = null;
this.m_node2.prev = null;
this.m_node2.next = null;
this.m_node2.other = null;
//
// initialize instance variables for references
this.m0 = new b2Manifold();
this.m_manifold = [new b2Manifold()];
//
//super(shape1, shape2);
//b2Settings.b2Assert(this.m_shape1.m_type == b2Shape.e_polyShape);
//b2Settings.b2Assert(this.m_shape2.m_type == b2Shape.e_polyShape);
this.m_manifold[0].pointCount = 0;
};
Object.extend(b2PolyContact.prototype, b2Contact.prototype);
Object.extend(b2PolyContact.prototype,
{
//~b2PolyContact() {}
// store temp manifold to reduce calls to new
m0: new b2Manifold(),
Evaluate: function(){
var tMani = this.m_manifold[0];
// replace memcpy
// memcpy(&this.m0, &this.m_manifold, sizeof(b2Manifold));
//this.m0.points = new Array(tMani.pointCount);
var tPoints = this.m0.points;
for (var k = 0; k < tMani.pointCount; k++){
var tPoint = tPoints[k];
var tPoint0 = tMani.points[k];
//tPoint.separation = tPoint0.separation;
tPoint.normalImpulse = tPoint0.normalImpulse;
tPoint.tangentImpulse = tPoint0.tangentImpulse;
//tPoint.position.SetV( tPoint0.position );
tPoint.id = tPoint0.id.Copy();
/*this.m0.points[k].id.features = new Features();
this.m0.points[k].id.features.referenceFace = this.m_manifold[0].points[k].id.features.referenceFace;
this.m0.points[k].id.features.incidentEdge = this.m_manifold[0].points[k].id.features.incidentEdge;
this.m0.points[k].id.features.incidentVertex = this.m_manifold[0].points[k].id.features.incidentVertex;
this.m0.points[k].id.features.flip = this.m_manifold[0].points[k].id.features.flip;*/
}
//this.m0.normal.SetV( tMani.normal );
this.m0.pointCount = tMani.pointCount;
b2Collision.b2CollidePoly(tMani, this.m_shape1, this.m_shape2, false);
// Match contact ids to facilitate warm starting.
if (tMani.pointCount > 0)
{
var match = [false, false];
// Match old contact ids to new contact ids and copy the
// stored impulses to warm start the solver.
for (var i = 0; i < tMani.pointCount; ++i)
{
var cp = tMani.points[ i ];
cp.normalImpulse = 0.0;
cp.tangentImpulse = 0.0;
var idKey = cp.id.key;
for (var j = 0; j < this.m0.pointCount; ++j)
{
if (match[j] == true)
continue;
var cp0 = this.m0.points[j];
var id0 = cp0.id;
if (id0.key == idKey)
{
match[j] = true;
cp.normalImpulse = cp0.normalImpulse;
cp.tangentImpulse = cp0.tangentImpulse;
break;
}
}
}
this.m_manifoldCount = 1;
}
else
{
this.m_manifoldCount = 0;
}
},
GetManifolds: function()
{
return this.m_manifold;
},
m_manifold: [new b2Manifold()]
});
b2PolyContact.Create = function(shape1, shape2, allocator){
//void* mem = allocator->Allocate(sizeof(b2PolyContact));
return new b2PolyContact(shape1, shape2);
};
b2PolyContact.Destroy = function(contact, allocator){
//((b2PolyContact*)contact)->~b2PolyContact();
//allocator->Free(contact, sizeof(b2PolyContact));
};