File: src\fork\box2d\dynamics\joints\b2GearJointDef.js
/*
* Copyright (c) 2006-2007 Erin Catto http:
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked, and must not be
* misrepresented the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
/**
* A gear joint is used to connect two joints together.
*
* Either joint can be a revolute or prismatic joint. You specify a gear ratio
* to bind the motions together:
* coordinate1 + ratio * coordinate2 = constant
*
* The ratio can be negative or positive. If one joint is a revolute joint
* and the other joint is a prismatic joint, then the ratio will have units
* of length or units of 1/length.
*
* RESTRICITON: The revolute and prismatic joints must be attached to
* a fixed body (which must be body1 on those joints).
*
* @class b2GearJointDef
* @constructor
*/
var b2GearJointDef = function () {
this.type = b2Joint.e_gearJoint;
this.joint1 = null;
this.joint2 = null;
this.ratio = 1.0;
};
Object.extend(b2GearJointDef.prototype, b2JointDef.prototype);
Object.extend(b2GearJointDef.prototype,
{
joint1: null,
joint2: null,
ratio: null
});