File: src\fork\box2d\dynamics\joints\b2Joint.js
/*
* Copyright (c) 2006-2007 Erin Catto http:
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked, and must not be
* misrepresented the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
/**
* @class b2Joint
* @constructor
*/
var b2Joint = function (def) {
// initialize instance variables for references
this.m_node1 = new b2JointNode();
this.m_node2 = new b2JointNode();
//
this.m_type = def.type;
this.m_prev = null;
this.m_next = null;
this.m_body1 = def.body1;
this.m_body2 = def.body2;
this.m_collideConnected = def.collideConnected;
this.m_islandFlag = false;
this.m_userData = def.userData;
};
b2Joint.prototype =
{
GetType: function(){
return this.m_type;
},
GetAnchor1: function(){return null},
GetAnchor2: function(){return null},
GetReactionForce: function(invTimeStep){return null},
GetReactionTorque: function(invTimeStep){return 0.0},
GetBody1: function()
{
return this.m_body1;
},
GetBody2: function()
{
return this.m_body2;
},
GetNext: function(){
return this.m_next;
},
GetUserData: function(){
return this.m_userData;
},
//--------------- Internals Below -------------------
//virtual ~b2Joint() {}
PrepareVelocitySolver: function(){},
SolveVelocityConstraints: function(step){},
// This returns true if the position errors are within tolerance.
PreparePositionSolver: function(){},
SolvePositionConstraints: function(){return false},
m_type: 0,
m_prev: null,
m_next: null,
m_node1: new b2JointNode(),
m_node2: new b2JointNode(),
m_body1: null,
m_body2: null,
m_islandFlag: null,
m_collideConnected: null,
m_userData: null
// ENUMS
// enum b2JointType
// enum b2LimitState
};
b2Joint.Create = function(def, allocator){
var joint = null;
switch (def.type)
{
case b2Joint.e_distanceJoint:
{
//void* mem = allocator->Allocate(sizeof(b2DistanceJoint));
joint = new b2DistanceJoint(def);
}
break;
case b2Joint.e_mouseJoint:
{
//void* mem = allocator->Allocate(sizeof(b2MouseJoint));
joint = new b2MouseJoint(def);
}
break;
case b2Joint.e_prismaticJoint:
{
//void* mem = allocator->Allocate(sizeof(b2PrismaticJoint));
joint = new b2PrismaticJoint(def);
}
break;
case b2Joint.e_revoluteJoint:
{
//void* mem = allocator->Allocate(sizeof(b2RevoluteJoint));
joint = new b2RevoluteJoint(def);
}
break;
case b2Joint.e_pulleyJoint:
{
//void* mem = allocator->Allocate(sizeof(b2PulleyJoint));
joint = new b2PulleyJoint(def);
}
break;
case b2Joint.e_gearJoint:
{
//void* mem = allocator->Allocate(sizeof(b2GearJoint));
joint = new b2GearJoint(def);
}
break;
default:
//b2Settings.b2Assert(false);
break;
}
return joint;
};
b2Joint.Destroy = function(joint, allocator){
/*joint->~b2Joint();
switch (joint.m_type)
{
case b2Joint.e_distanceJoint:
allocator->Free(joint, sizeof(b2DistanceJoint));
break;
case b2Joint.e_mouseJoint:
allocator->Free(joint, sizeof(b2MouseJoint));
break;
case b2Joint.e_prismaticJoint:
allocator->Free(joint, sizeof(b2PrismaticJoint));
break;
case b2Joint.e_revoluteJoint:
allocator->Free(joint, sizeof(b2RevoluteJoint));
break;
case b2Joint.e_pulleyJoint:
allocator->Free(joint, sizeof(b2PulleyJoint));
break;
case b2Joint.e_gearJoint:
allocator->Free(joint, sizeof(b2GearJoint));
break;
default:
b2Assert(false);
break;
}*/
};
b2Joint.e_unknownJoint = 0;
b2Joint.e_revoluteJoint = 1;
b2Joint.e_prismaticJoint = 2;
b2Joint.e_distanceJoint = 3;
b2Joint.e_pulleyJoint = 4;
b2Joint.e_mouseJoint = 5;
b2Joint.e_gearJoint = 6;
b2Joint.e_inactiveLimit = 0;
b2Joint.e_atLowerLimit = 1;
b2Joint.e_atUpperLimit = 2;
b2Joint.e_equalLimits = 3;