File: src\fork\box2d\dynamics\joints\b2PrismaticJointDef.js
/*
* Copyright (c) 2006-2007 Erin Catto http:
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked, and must not be
* misrepresented the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
/**
* @class b2PrismaticJointDef
* @constructor
*/
var b2PrismaticJointDef = function () {
// The constructor for b2JointDef
this.type = b2Joint.e_unknownJoint;
this.userData = null;
this.body1 = null;
this.body2 = null;
this.collideConnected = false;
//
this.type = b2Joint.e_prismaticJoint;
this.anchorPoint = new b2Vec2(0.0, 0.0);
this.axis = new b2Vec2(0.0, 0.0);
this.lowerTranslation = 0.0;
this.upperTranslation = 0.0;
this.motorForce = 0.0;
this.motorSpeed = 0.0;
this.enableLimit = false;
this.enableMotor = false;
};
Object.extend(b2PrismaticJointDef.prototype, b2JointDef.prototype);
Object.extend(b2PrismaticJointDef.prototype,
{
anchorPoint: null,
axis: null,
lowerTranslation: null,
upperTranslation: null,
motorForce: null,
motorSpeed: null,
enableLimit: null,
enableMotor: null
});